The Draw On the first turn of the round, the non-dealing player must take a card from the stock pile or the upcard on the discard pile and add it to the 10 cards in his hand.You cannot use the same card for both a Run and a Set.ĭuring the gameplay, the two main elements in a single turn are the draw and the discard: The objective of the game is to finish with a hand consisting most cards formed into Sets and/or Runs. A Deadwood: Unmatched or unmelded cards.A Set: Comprised of 3 or 4 cards that are of the same rank and of different suits.A Run (sequence): Comprised of 3 or more cards in the same suit and in consecutive order.Once the cards are dealt, each player takes up his hand, fans it, and if desired, arranges the cards into groups of 'melds':
Value of cards: Face cards are 10 points each. Ranks of cards from low to high: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King. The remaining of the deck, positioned face down, is called the stock pile. The next card from the deck is turned face up to indicate the start of the discard pile. Each player is dealt 10 cards, face down, one at a time alternately. Dealership alternates from round to round, with the first dealer chosen by any agreed upon method.
The rummy game is played with a normal deck of 52 cards.